DEMO
How to play · Dragon Tide
- Tap or hold on the sea to fire; the first fish a bullet touches is hit. Bullets bounce off the edges.
- Switch cannon level (1–1000); each shot costs its level. A catch pays fish multiplier × level.
- Catch chance = 96.5% ÷ multiplier: bigger fish are harder, but every shot has the same expected return.
- Lightning jellyfish and bomb crabs also catch nearby fish, up to 500× in total.
- Treasure chests, the fortune toad and bosses draw a random multiplier when caught.
- About 5 seconds of firing (or a pause) forms one settlement window, settled to your balance at once.
Multipliers
| Fish | Pays |
|---|---|
| 2× | |
| 3× | |
| 4× | |
| 5× | |
| 6× | |
| 8× | |
| 10× | |
| 12× | |
| 15× | |
| 18× | |
| 20× | |
| 25× | |
| 30× | |
| 35× | |
| 40× | |
| 50× | |
| 60× | |
| 15× + 连带 | |
| 20× + 连带 | |
| 12× | |
| 20–100× | |
| 30–150× | |
| 80–200× | |
| 100–300× | |
| 150–500× |
- Fish spawns and swim paths are cosmetic and never affect results.
- RTP 96.5%, max 500× per shot.
How to play
- Tap or hold on the sea to fire; the first fish a bullet touches is hit. Bullets bounce off the edges.
- Switch cannon level (1–1000); each shot costs its level. A catch pays fish multiplier × level.
- Catch chance = 96.5% ÷ multiplier: bigger fish are harder, but every shot has the same expected return.
- Lightning jellyfish and bomb crabs also catch nearby fish, up to 500× in total.
- Treasure chests, the fortune toad and bosses draw a random multiplier when caught.
- About 5 seconds of firing (or a pause) forms one settlement window, settled to your balance at once.
Multipliers
| Fish | Pays |
|---|---|
| 2× | |
| 3× | |
| 4× | |
| 5× | |
| 6× | |
| 8× | |
| 10× | |
| 12× | |
| 15× | |
| 18× | |
| 20× | |
| 25× | |
| 30× | |
| 35× | |
| 40× | |
| 50× | |
| 60× | |
| 15× + 连带 | |
| 20× + 连带 | |
| 12× | |
| 20–100× | |
| 30–150× | |
| 80–200× | |
| 100–300× | |
| 150–500× |
- Fish spawns and swim paths are cosmetic and never affect results.
- RTP 96.5%, max 500× per shot.
Tycoon
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